![]() ![]() The main device for tuning blocks to fields is the portable field tuner. The field control console is crafted at the wiring station, in the mechanics tab. You can activate bulkhead mode to hide the console behind a bulkhead, in which case no lighting is visible. Deactivation is automatic if the field control console is broken.įield console consoles contain lit electronics and provide a small amount of light. Gravity may be set to negative values, although this is not recommended as it can be difficult to control and potentially dangerous.ĭeactivation of a field control console will reset gravity, atmosphere, and shielding for its registered field to the original values that were present at the field control console at the moment it was registered. Gravity is controlled by a slider if set to 0, will result in weightlessness. Atmosphere and shielding are binary on/off controls. Once a valid frequency has been chosen and the field control console activated, the console's interface will enable the manipulation of gravity, atmosphere, and shielding for that field. Additionally, to avoid potentially world-breaking effects, field control consoles cannot be registered to frequencies above 65519. For example, it cannot register to the field shielded by a Hylotl underwater shield generator, or to the fields shielded by a space station's external shields. Furthermore, a field control console cannot register to fields shielded by anything not provided by this mod. On any given world, many field control consoles may be placed, but only one console can be registered to each field. Activation of a field control console automatically tunes all of the blocks behind the console to the chosen field. An alternative field can be chosen by entering its field frequency at the prompt. The field control console chooses as its default frequency that of the field to which the blocks behind the console are aligned if that is not a valid frequency, a random frequency is chosen. ![]() Placing and interacting with a field control console allows the player to register the console to control a specific field. Field Control Consoleįields are identified by their field frequency. The ship shield switch and station shield switch are crafted at the wiring station, in the mechanics tab. ![]() Only one of each switch may be placed at a time if additional switches are placed they will be nonfunctional. A station shield switch must be placed on a personal space station. Note that a ship shield switch must be placed on a character's starship. Likewise, the station shield switch provides control over the internal shields of a space station. The ship shield switch provides a convenient control for all of the shields inside your starship. Field Tuner XL and Field Tuning MarkersĪ typical starship or space station consists of multiple internal fields.Ship Shield Switch and Station Shield Switch.This mod provides items to allow a player to control the forces of their world: Playing with physics can be complicated, so please read this manual before doing so. Some applications include: protecting keypad-locked rooms in your base, protecting bases from meteors, building bases in asteroid belts with air and gravity, and so forth. In short, this mod allows you to take control the basic physics of worlds, such as atmosphere, gravity, and shielding. Using a field control console, you can manipulate the physical properties of a field, and all of the blocks aligned with it. Using a field tuner, you can re-tune blocks to a different field. Every block within every world is aligned to a field. Field control technology involves two interrelated concepts: field tuning, and field manipulation. Fields determine many of the physical forces of the Starbound universe, such as atmosphere, gravity, and shielding. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |